Updated 7mo ago
by rudybear
metal-ai-skill
Claude Code skill for Metal GPU debugging and profiling on macOS
36 GitHub stars (36)
Steady at 36 stars — no new stars in the 16 days since Sep 30.
- 1 skill (1 skills found in its SKILL.md files)
- 3 forks (3 forks)
- 7mo ago last update (Last updated 7mo ago)
Install
Skills CLI
npx skills add rudybear/metal-ai-skill
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/rudybear/metal-ai-skillcp -r "metal-ai-skill/.claude/skills/metal-gpu-debug" ~/.claude/skills/
Copies the metal-gpu-debug skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add rudybear/metal-ai-skill
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
-
metal-gpu-debug
Metal GPU debugging and profiling via xctrace and Apple's Metal toolchain. Use this skill when the user mentions: Metal debugging, .gputrace files, Metal shaders, Metal pipeline state, Metal performance, Metal System Trace, Apple GPU profiling, Metal validation, shader compilation errors, MSL (Metal Shading Language), .metallib files, .air files, Metal render pass, Metal command buffer, Metal enc…
.claude/skills/metal-gpu-debug/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.