Updated 4mo ago
by s1gmamale1
apple-design-skills
Apple-grade design skill family for Claude Code & Codex — 9 confidence-labeled skills (HIG, Liquid Glass, motion, scrollytelling, OS surfaces, delivery, a11y) with a restraint × surface discipline. One installer links into both ~/.claude/skills and ~/.agents/skills.
29 GitHub stars (29)
+7 in 16 days
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- 9 skills (9 skills found in its SKILL.md files)
- 2 forks (2 forks)
- 4mo ago last update (Last updated 4mo ago)
Install
Skills CLI
npx skills add s1gmamale1/apple-design-skills
Asks which skills and agents to install. Just one: npx skills add s1gmamale1/apple-design-skills --skill apple-design-backend — add -g for every project.
Claude Code
git clone https://github.com/s1gmamale1/apple-design-skillscp -r "apple-design-skills/skills/apple-design-backend" ~/.claude/skills/
Copies the apple-design-backend skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add s1gmamale1/apple-design-skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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apple-design-backend
Use when reasoning about how Apple delivers and serves its experiences — the observable web delivery/infra (multi-CDN, mzstatic image-transform URLs, image formats, HLS adaptive video, caching, HTTP/2-3) and the reverse-engineered, INFERRED server-side architecture (CloudKit, APNs, StoreKit, Sign in with Apple, Private Cloud Compute, iCloud sync). Part of the apple-design family. Keywords: apple…
skills/apple-design-backend/SKILL.md on GitHub (opens in a new tab) -
apple-design-foundations
Use when choosing colors, typography, or layout/spacing for an Apple-style interface — semantic & dynamic system colors, Display P3 wide gamut, dark mode, the San Francisco type family, Dynamic Type, the 8-point grid, safe areas, and bento layouts. Part of the apple-design family. Keywords: apple color, semantic colors, system colors, label color, systemBlue, P3 wide gamut, dark mode, SF Pro, San…
skills/apple-design-foundations/SKILL.md on GitHub (opens in a new tab) -
apple-design-interaction
Use when deciding HOW an Apple-style interface should BEHAVE — the functional UX/interaction logic, not the looks. Navigation-model decisions (push vs sheet vs modal vs tab vs popover vs split-view vs full-screen, back behavior, deep-linking, state restoration), state & feedback behavior (loading/skeleton timing, empty/error/disabled states, optimistic UI, pull-to-refresh, pagination), perceived-…
skills/apple-design-interaction/SKILL.md on GitHub (opens in a new tab) -
apple-design-materials
Use when implementing translucent glass surfaces, vibrancy/blur materials, the 2025 Liquid Glass language, app icons (the continuous-corner squircle), or SF Symbols. Part of the apple-design family. Keywords: liquid glass, vibrancy, blur, backdrop-filter, frosted glass, translucency, material, ultraThinMaterial, glassEffect, specular highlight, lensing, app icon, squircle, superellipse, continuou…
skills/apple-design-materials/SKILL.md on GitHub (opens in a new tab) -
apple-design-motion
Use when animating an Apple-style interface — spring physics, the signature smooth/snappy/bouncy springs, fluid interruptible transitions, hero/continuity transitions, gestures (swipe, drag, context menu, Dynamic Island, swipe actions), haptic feedback, control/loading micro-interactions, and the web aliveness primitives (continuous scroll-progress motion + pointer-reactive sugar). Part of the ap…
skills/apple-design-motion/SKILL.md on GitHub (opens in a new tab) -
apple-design-os
Use when designing app UI for Apple operating systems — iOS/iPadOS surfaces (sheets, detents, tab bars, large titles, widgets, lock screen, Dynamic Island), macOS (windows, traffic lights, sidebars, menus, vibrancy), visionOS spatial design, watchOS (complications, Digital Crown), or the standard UIKit/SwiftUI component anatomy (nav bars, lists, forms, buttons, alerts, search, empty states). Part…
skills/apple-design-os/SKILL.md on GitHub (opens in a new tab) -
apple-design-tactics
Use when you need Apple's accessibility / inclusive-design bar (VoiceOver, Dynamic Type reflow, Reduce Motion/Transparency, contrast, 44pt targets, WCAG 2.2 AA) or its marketing / persuasion / brand tactics (whitespace as luxury signal, product-as-hero photography, the confident benefit-led copy voice, pricing presentation & anchoring, the one-idea-per-section reveal cadence). Part of the apple-d…
skills/apple-design-tactics/SKILL.md on GitHub (opens in a new tab) -
apple-design-web
Use when building an apple.com-style marketing/product page — the landing-page formula (sticky translucent nav, product-as-hero, full-bleed feature sections, bento grids, fat footer), scroll-driven storytelling, plus the interaction inventory that makes a flagship page feel ALIVE (continuous damped scroll-progress, theme morph, sticky-stack pinning, text wipe, ambient float), the hero media pipel…
skills/apple-design-web/SKILL.md on GitHub (opens in a new tab) -
apple-design
Use when building, restyling, critiquing, or making any interface feel Apple-grade / premium / Cupertino-quality, or when you need Apple's design philosophy (Human Interface Guidelines — clarity, deference, depth), the 2025 Liquid Glass design language, or a map into deep Apple references. This is the HUB; route to apple-design-foundations/-materials/-motion/-os/-web/-backend/-tactics for specifi…
skills/apple-design/SKILL.md on GitHub (opens in a new tab)
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Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.