Updated 1d ago
by sloemo01
diorama
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
228 GitHub stars (228)
+228 in 8 days
| Period | New stars |
|---|---|
| Nov 1 | +47 |
- 1 skill (1 skills found in its SKILL.md files)
- 17 forks (17 forks)
- 1d ago last update (Last updated 1d ago)
Install
Skills CLI
npx skills add sloemo01/diorama
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/sloemo01/dioramacp -r "diorama" ~/.claude/skills/diorama
Copies the diorama skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add sloemo01/diorama
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
-
diorama
Use when building a pixel diorama in Three.js — one-prompt autonomous builds with staged systems, detailed props, real animation, and social/service choreography.
SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.