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Updated 2d ago

by thedivergentai

Game-Dev-Agentic-Skills

Multi-engine long-term memory for game AI agents. Deep Godot 4.7+ (99 skills, 27 genre blueprints) + Bevy docs-first parity — audited patterns, persona orchestration (Analyst · Auditor · Builder), production-grade engineering.

  • Active — Updated in the last 14 days

856 GitHub stars (856)

+74 in 16 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Oct 16: +74 in total; the busiest day was Oct 14 with +9 stars.Oct 1: 0 starsOct 2: +4 starsOct 3: 0 starsOct 4: +3 starsOct 5: +5 starsOct 6: +6 starsOct 7: +3 starsOct 8: +6 starsOct 9: +5 starsOct 10: +7 starsOct 11: +7 starsOct 12: +6 starsOct 13: +5 starsOct 14: +9 starsOct 15: +6 starsOct 16: +2 stars
Stars gained between daily snapshots
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Oct 8+6
Oct 9+5
Oct 10+7
Oct 11+7
Oct 12+6
Oct 13+5
Oct 14+9
Oct 15+6
Oct 16+2
  • 30 skills (30 skills found in its SKILL.md files)
  • 54 forks (54 forks)
  • 2d ago last update (Last updated 2d ago)

Install

Skills CLI

npx skills add thedivergentai/Game-Dev-Agentic-Skills

Asks which skills and agents to install. Just one: npx skills add thedivergentai/Game-Dev-Agentic-Skills --skill godot-2d-animation — add -g for every project.

Claude Code

git clone https://github.com/thedivergentai/Game-Dev-Agentic-Skillscp -r "Game-Dev-Agentic-Skills/skills/godot-2d-animation" ~/.claude/skills/

Copies the godot-2d-animation skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add thedivergentai/Game-Dev-Agentic-Skills

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md — showing the first 30 of 99 files.

  • godot-2d-animation

    Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, ske…

    skills/godot-2d-animation/SKILL.md on GitHub (opens in a new tab)
  • godot-2d-physics

    Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, bo…

    skills/godot-2d-physics/SKILL.md on GitHub (opens in a new tab)
  • godot-3d-lighting

    Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shad…

    skills/godot-3d-lighting/SKILL.md on GitHub (opens in a new tab)
  • godot-3d-materials

    Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_textu…

    skills/godot-3d-materials/SKILL.md on GitHub (opens in a new tab)
  • godot-3d-world-building

    Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. Use when building 3D levels, modular tilesets, or BSP-style geometry. For sky/fog/Environment recipes, route to godot-3d-lighting. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSG…

    skills/godot-3d-world-building/SKILL.md on GitHub (opens in a new tab)
  • godot-ability-system

    Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSyst…

    skills/godot-ability-system/SKILL.md on GitHub (opens in a new tab)
  • godot-adapt-2d-to-3d

    Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_…

    skills/godot-adapt-2d-to-3d/SKILL.md on GitHub (opens in a new tab)
  • godot-adapt-3d-to-2d

    Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Cam…

    skills/godot-adapt-3d-to-2d/SKILL.md on GitHub (opens in a new tab)
  • godot-adapt-desktop-to-mobile

    Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEvent…

    skills/godot-adapt-desktop-to-mobile/SKILL.md on GitHub (opens in a new tab)
  • godot-adapt-mobile-to-desktop

    Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_…

    skills/godot-adapt-mobile-to-desktop/SKILL.md on GitHub (opens in a new tab)
  • godot-adapt-single-to-multiplayer

    Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayer…

    skills/godot-adapt-single-to-multiplayer/SKILL.md on GitHub (opens in a new tab)
  • godot-agent-vision

    Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237 micro-receptors × 0–2: hierarchy, contrast, typography×41, affordance, space, color, icon, composition, light/FX, motion-tells, anti-slop, originality, identity). Use when agents must see UI, assets, or the editor…

    skills/godot-agent-vision/SKILL.md on GitHub (opens in a new tab)
  • godot-ai-navigation

    AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. Use when deciding node agent vs RID server, bake vs obstacle, layer masks, or retarget policy — not for engine navmesh recipes. Keywords: AI navigation, chase retarget, patrol, crowd RVO, bake vs obstacle, NavigationAgent decision tree.

    skills/godot-ai-navigation/SKILL.md on GitHub (opens in a new tab)
  • godot-analyst

    Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

    skills/godot-analyst/SKILL.md on GitHub (opens in a new tab)
  • godot-animation-player

    Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, ani…

    skills/godot-animation-player/SKILL.md on GitHub (opens in a new tab)
  • godot-animation-tree-mastery

    Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendS…

    skills/godot-animation-tree-mastery/SKILL.md on GitHub (opens in a new tab)
  • godot-audio-systems

    Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioS…

    skills/godot-audio-systems/SKILL.md on GitHub (opens in a new tab)
  • godot-auditor

    Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.7 projects. Use when auditing signal decay, ObjectDB orphans, typed Array/Dictionary slop, material.duplicate batch breaks, export case-sensitivity, Expression.execute risks, or sector never-lists. Keywords: auditor, Aurelius, never-list, signal decay, ObjectDB orphans, typed Array, export ca…

    skills/godot-auditor/SKILL.md on GitHub (opens in a new tab)
  • godot-autoload-architecture

    Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_sta…

    skills/godot-autoload-architecture/SKILL.md on GitHub (opens in a new tab)
  • godot-builder

    Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF -> Collision), (3) Optimize procedural geometry headlessly (CSG -> Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOT_PATH env var for custom engine locat…

    skills/godot-builder/SKILL.md on GitHub (opens in a new tab)
  • godot-camera-systems

    Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake,…

    skills/godot-camera-systems/SKILL.md on GitHub (opens in a new tab)
  • godot-characterbody-2d

    Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platf…

    skills/godot-characterbody-2d/SKILL.md on GitHub (opens in a new tab)
  • godot-combat-system

    Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.

    skills/godot-combat-system/SKILL.md on GitHub (opens in a new tab)
  • godot-composition-apps

    Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). Use when building dashboards, tool windows, forms, settings panels, or EditorPlugin UIs. Do NOT use for gameplay entities (Player/Enemy/Weapon/Hitbox) — route those to godot-composition. Trigger keywords: Control, EditorPlugin, tool UI, Orchestra…

    skills/godot-composition-apps/SKILL.md on GitHub (opens in a new tab)
  • godot-composition

    Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces "Has-A" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level De…

    skills/godot-composition/SKILL.md on GitHub (opens in a new tab)
  • godot-debugging-profiling

    Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. Trigger on OBJECT_ORPHAN_NODE_COUNT, ObjectDB growth, Visual Profiler GPU spikes, flaky headless exits, or remote device consoles. Keywords: orphan nodes, Performance.get_monitor, Visual Profiler, Time.get_ticks_usec, EditorD…

    skills/godot-debugging-profiling/SKILL.md on GitHub (opens in a new tab)
  • godot-dialogue-system

    Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dia…

    skills/godot-dialogue-system/SKILL.md on GitHub (opens in a new tab)
  • godot-economy-system

    Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot…

    skills/godot-economy-system/SKILL.md on GitHub (opens in a new tab)
  • godot-export-builds

    Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger k…

    skills/godot-export-builds/SKILL.md on GitHub (opens in a new tab)
  • godot-game-loop-collection

    Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress. Use when implementing collectibles, scavenger hunts, completion% archives, or compass-guided item hunts. Keywords: collectible_id, scavenger_hunt, collection_manager, collection_compass, completion_archive, hidden_item_spawner, fin…

    skills/godot-game-loop-collection/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.