Updated today
by willy92wins
DayZ-Modding-Knowledge-Pack
Battle-tested DayZ (Enfusion) modding knowledge for AI coding assistants: 42 domain playbooks (DayZ 1.29 stable and 1.30 Experimental), the py3d-dayz MLOD toolchain, strict RTM/SEAnim/ODOL inspectors, 3D-model viewer tools, an offline Enforce linter for compile and coding issues, and a UI lab, with every claim carrying its path:line evidence.
20 GitHub stars (20)
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- 30 skills (30 skills found in its SKILL.md files)
- 8 forks (8 forks)
- Today last update (Last updated today)
Install
Skills CLI
npx skills add willy92wins/DayZ-Modding-Knowledge-Pack
Asks which skills and agents to install. Just one: npx skills add willy92wins/DayZ-Modding-Knowledge-Pack --skill 3d-generation-harness — add -g for every project.
Claude Code
git clone https://github.com/willy92wins/DayZ-Modding-Knowledge-Packcp -r "DayZ-Modding-Knowledge-Pack/skills/3d-generation-harness" ~/.claude/skills/
Copies the 3d-generation-harness skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add willy92wins/DayZ-Modding-Knowledge-Pack
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 42 files.
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3d-generation-harness
Use when: roast it, hazlo con el harness, genera un modelo 3D completo, no des nada por supuesto, production-ready 3D, vanilla-parity rebuild. Owns research→plan→build→roast→ship gates. Not a single mesh or static visual QA: blender-assembly / blender-visual-review.
skills/3d-generation-harness/SKILL.md on GitHub (opens in a new tab) -
ai-3d-to-dayz
Front-end para generar un prop, item o asset 3D de DayZ con IA: image/text-to-3D, limpieza y retopología low-poly manifold, UV, normal bake high→low, PBR y handoff a .p3d/.paa/.rvmat. Úsala para "generar un objeto/modelo 3D para DayZ", "crear un prop desde cero", "image to 3D", "convertir un GLB de IA en .p3d", Hunyuan, Tripo o Rodin, y low-poly realista. Decide el generador y los gates del front…
skills/ai-3d-to-dayz/SKILL.md on GitHub (opens in a new tab) -
ardy-motion-generation
Instalar y operar NVIDIA ARDY — modelo open-source de motion generation en tiempo real (autoregressive diffusion, control por texto/waypoints/teclado) — local en WSL2 sobre la RTX 3090, con el objetivo de generar locomoción de cuerpo completo (correr, saltar, vaultear, scene traversal) para el survivor de DayZ. Usar cuando el usuario pida "instala ARDY", "prueba ARDY", "genera animación con ARDY"…
skills/ardy-motion-generation/SKILL.md on GitHub (opens in a new tab) -
blender-animation
Use when: anima esto, walk cycle, turntable, bakea la simulacion, camera shake, animacion para DayZ, .txa. Author motion in live Blender (MCP/bpy). Not Mixamo retarget: mixamo-retarget; not geometry: blender-assembly; not DayZ model.cfg animation: dayz-animation-pipeline.
skills/blender-animation/SKILL.md on GitHub (opens in a new tab) -
blender-assembly
Use this skill whenever building, assembling, or creating any 3D model in Blender via MCP tools (mcp__blender__execute_blender_code). Covers all object types: furniture, vehicles, architecture, props, mechanical parts, scenes. Trigger any time Blender Python code will create geometry with primitives, bmesh, curves, modifiers, or booleans. It prevents the most common geometry bugs (exploded models…
skills/blender-assembly/SKILL.md on GitHub (opens in a new tab) -
blender-visual-review
Use when: looks off, check the model, look at it, review the render, inverted normals, exploded parts, scale drift. Multi-angle Blender MCP render-and-look. Complements blender-assembly (numeric only). Not DayZ winding: dayz-p3d-audit.
skills/blender-visual-review/SKILL.md on GitHub (opens in a new tab) -
dayz-3d-viewer
Use when: 3D viewer, p3d viewer, PAA to PNG, glTF export, GLB convert, model preview, texture conversion. P3D/PAA/RVMAT → Three.js HTML/GLB. Not structural audits: dayz-p3d-audit; not interactive Recipe edit: dayz-p3d-inspector.
skills/dayz-3d-viewer/SKILL.md on GitHub (opens in a new tab) -
dayz-ai-patterns
Use this skill when working with DayZ Expansion AI (eAI module): FSM states (Dormant, Fighting), combat hysteresis, threat/targeting, LOS/FOV, pathfinding, group formation, squad target distribution, or the NoiseSystem. Also trigger when a user asks why AI bots are not attacking, not patrolling, walking through doors, ignoring sounds, all focusing the same enemy, not spreading into formation, or…
skills/dayz-ai-patterns/SKILL.md on GitHub (opens in a new tab) -
dayz-animation-pipeline
Use when: DayZ animations, model.cfg AnimationSources, SetAnimationPhase, RTM, SEAnim, anim graph, CMD_Death, vehicle rider pose. Config-driven and skeletal. Not Blender .txa authoring: blender-animation; not Mixamo: mixamo-retarget.
skills/dayz-animation-pipeline/SKILL.md on GitHub (opens in a new tab) -
dayz-aviation
DayZ aviation modding for planes, seaplanes and helicopters. Covers the source-verified CarScript-as-aviation patterns, custom flight physics (lift/drag/stall, atmosphere, NaN guards), controls and input bindings, PID stabilization, rotors/propellers, AnimationSources, aviation memory points, dials, buoyancy, retractable gear, sounds and damage zones. Use for helicopter, plane, aircraft, flight m…
skills/dayz-aviation/SKILL.md on GitHub (opens in a new tab) -
dayz-basebuilding
Author, extend and debug DayZ buildable structures on BaseBuildingBase: fences, watchtowers, gates, walls, shelters, tents, flag poles and barbed wire. Covers kit recipe/deploy/hologram flow, Construction{} fields, BaseBuildingBase/Construction/ConstructionPart/ConstructionActionData, required/conflicted parts, build/dismantle/destroy actions, synced-bitmask persistence, damage-zone mapping and t…
skills/dayz-basebuilding/SKILL.md on GitHub (opens in a new tab) -
dayz-characters
Import and author DayZ humanoids: infected/zombies, survivors and human NPCs on vanilla character bases. Covers retopo and rigging to OFP2_ManSkeleton, bind pose, weights, baked scale, UV/normal bake/textures, character LODs, config.cpp/model.cfg inheritance and in-game deformation. Use for custom zombie/infected/survivor/NPC, ragdoll, sandstorm PPE, "rig to OFP2_ManSkeleton", mesh explodes or st…
skills/dayz-characters/SKILL.md on GitHub (opens in a new tab) -
dayz-clothing
Use when: clothing mod, worn model, ClothingTypes, chaleco, armadura, la ropa flota/rígida/girada, slot Vest/Body/Armband, NBCHead/NBCTop/NBCPants/NBCBoots/NBCGloves, NBCBag, Waterskin, gas mask filter, headSelectionsToHide, wet clothing. Worn clothing (_m/_f). Not humanoids/rigging: dayz-characters; not proxy triangles: dayz-proxy-align.
skills/dayz-clothing/SKILL.md on GitHub (opens in a new tab) -
dayz-doors
Use when working on a DayZ door, animated door, class Doors, doors on buildings, a door with button, a door with lever, hatch/lid animation, model.cfg door, CfgSkeletons door, code lock, combination lock, DoorManipulationParams, CanDoorBeOpened, or diagnosing 'door won't open/animate' on buildings and static props.
skills/dayz-doors/SKILL.md on GitHub (opens in a new tab) -
dayz-environment-hazards
Use when: sandstorm, sandstormFrequency, ScriptedSandstormController, shelter fade, ThermalBias, heat stroke, HeatStroke, IsInShadow, oil pit, OilPitArea, silicosis, irritated eyes, DEF_DUST_PARTICLE, AGT_AIRBOURNE_SOLID, Nasdara, Badlands, WashHead, solar exposure, environmental hazard. Not particle .ptc/.emat authoring: dayz-particles. Not worn-model clothing: dayz-clothing. Not character impor…
skills/dayz-environment-hazards/SKILL.md on GitHub (opens in a new tab) -
dayz-feature-spec
Define and quality-gate a non-trivial DayZ feature before implementation. Produces measurable Success Criteria, Given/When/Then scenarios with in-game repro, resolved ASSUMED markers, and a Forward Contract for every classname, model.cfg selection, .p3d proxy, stringtable/layout key or injected object the next phase consumes. Then runs a spec checklist and a read-only spec↔plan↔tasks/HANDOFF↔code…
skills/dayz-feature-spec/SKILL.md on GitHub (opens in a new tab) -
dayz-mcp-verify
Auto-test a DayZ mod in-game through dayz-mcp without keyboard or OCR: spawn a classname, orbit/capture, raycast collision, inspect placement/attachments/telemetry and emit PNG+JSON evidence. Compose with dayz-test-ingame; dayz_test_run/dayz_test_stop own the managed lifecycle, then this skill drives the bridge. Use for "auto-probar el mod", "verificar in-game con MCP", visual smoke/re-test, "com…
skills/dayz-mcp-verify/SKILL.md on GitHub (opens in a new tab) -
dayz-mod-workflow
DayZ mod implementation and debugging protocol. Governs HOW to implement and fix, not WHAT. Client/server data mapping (mandatory before each feature), anti-confabulation (verify every API), debug hierarchy (top-down 6-layer diagnosis), edge case checklists, error catalog of verified recurring mistakes, checkpoint/handoff system for context degradation. Use ALONGSIDE domain skills (enforce-script…
skills/dayz-mod-workflow/SKILL.md on GitHub (opens in a new tab) -
dayz-model-pipeline
Skill for generating complete DayZ mod objects autonomously — from 3D models to game-ready .p3d files with LODs, memory points, named selections, procedural textures, .rvmat materials, animations (model.cfg), and config.cpp. Primary path: Blender headless for pro geometry (bevel, subdiv, booleans, Smart UV, AO bake, auto LOD decimate — user-gated for visual LODs) + py3d for .p3d assembly. Texture…
skills/dayz-model-pipeline/SKILL.md on GitHub (opens in a new tab) -
dayz-motorbikes
Author, import, configure and debug single-track vehicles (motorbikes / motorcycles) in DayZ 1.30 Experimental build 1.30.164014. Covers MotorbikeScript, simulation = "motorbike", 2-wheel physics (Wheels block without Axles, Brakes split Front/Rear, lean/steering/tipover), kickstand, kickstart actions, dedicated 3rd person camera (ID 32), and the DayZ 1.30 modular vehicle refactor (VehicleLightsC…
skills/dayz-motorbikes/SKILL.md on GitHub (opens in a new tab) -
dayz-p3d-audit
Audit and fix DayZ .p3d model files for collision, action targeting, physics, animation, path, and structural issues. Runs py3d-based validation against known-working reference patterns. Also validates config.cpp and .rvmat files for path and property issues. Use this skill whenever: a DayZ mod object has no collision, actions don't appear, the player walks through placed objects, CCTObject rayca…
skills/dayz-p3d-audit/SKILL.md on GitHub (opens in a new tab) -
dayz-p3d-inspector
Use when: inspect model, show me the p3d, view memory points, move points, recipe json, build p3d, round-trip p3d. Visual Recipe editor. Not structural/collision audits: dayz-p3d-audit; not textured PAA preview: dayz-3d-viewer.
skills/dayz-p3d-inspector/SKILL.md on GitHub (opens in a new tab) -
dayz-particles
Use when: particles, .ptc, .emat, ParticleSource, SEffectManager, PlayOnObject, cfgeffectarea, smoke/sparks without Workbench, sandstorm, ceiling dust, ParticleParamsOverrideData, VehicleVFX, IsHeadlessOrDedicatedServer. Client-only .ptc/.emat. Not sound: dayz-sound-system.
skills/dayz-particles/SKILL.md on GitHub (opens in a new tab) -
dayz-pbo-build
Pre-build validation and packaging pipeline for DayZ mod addons. Validates config.cpp syntax and class inheritance, checks all texture/material paths exist, verifies .p3d LOD structure, validates model.cfg skeleton and animation references, checks stringtable.csv completeness, and generates correct $PBOPREFIX$ and folder structure for AddonBuilder. Use when user mentions: PBO, build, pack, addon,…
skills/dayz-pbo-build/SKILL.md on GitHub (opens in a new tab) -
dayz-pbo-reverse-engineering
Use when: reverse engineer PBO, extract patterns from mod, workshop study, third-party DayZ mod, mod archaeology, pattern extraction. Opposite of packing: dayz-pbo-build. Obfuscated JAPM first: japm-pbo-recovery.
skills/dayz-pbo-reverse-engineering/SKILL.md on GitHub (opens in a new tab) -
dayz-persistence
Use when designing, implementing, debugging, or auditing DayZ persistence — OnStoreSave/OnStoreLoad entity streams, CF ModStorage and storageVersion, persistent-format migration or rollback, sidecar JSON, recoverable file replacement or atomic-save claims, and player-data corruption after save or restart. Invoke for deprecated JSON loading APIs, future or truncated versions, uninstall-safe mod da…
skills/dayz-persistence/SKILL.md on GitHub (opens in a new tab) -
dayz-physics-engine
Use when: física DayZ, dBody, collision layers, player walks through my object, action/cursor does not appear, EOnContact, TransportHit, thrown/rolling objects, ragdoll, .ragdoll, fall damage, PhysicsSetSimpleDeath, offload physics / reduce server load. Not vehicle authoring: dayz-vehicles; not flight: dayz-aviation.
skills/dayz-physics-engine/SKILL.md on GitHub (opens in a new tab) -
dayz-preflight
Use when: P:\ not mounted, DayZ Tools missing, workshop folder, vanilla data unpacked, before building/packing, AddonBuilder path, DayZDiag locatable. Read-only env check. Not launch/test: dayz-test-ingame. Also: cacheP3D, unpacked -mod folder, Workbench 1.30.
skills/dayz-preflight/SKILL.md on GitHub (opens in a new tab) -
dayz-proxy-align
Use when: align proxy, clothing shows at the floor, dressable mannequin, proxy orientation, ropa al suelo, worn vs ground (_m vs _g). Proxy triangles on a host. Not general LOD/memory edit: dayz-p3d-inspector; not clothing mesh/weights: dayz-clothing.
skills/dayz-proxy-align/SKILL.md on GitHub (opens in a new tab) -
dayz-realistic-animation-director
Dirige de principio a fin la creación, corrección, pulido, exportación, integración y verificación de animaciones realistas para DayZ. Úsala cuando el resultado deba sentirse físicamente creíble en jugador, manos y armas, recargas, unstuck/unjam, locomoción, criaturas, ocupantes de vehículos, mecanismos, props o simulaciones; especialmente ante clipping, dedos cruzados, articulaciones sobreextend…
skills/dayz-realistic-animation-director/SKILL.md on GitHub (opens in a new tab)
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Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.