Updated 4mo ago
by ybuild-ai
ai-game-art-pipeline-skill
Agent skill from Y Build for turning AI images and videos into playable game art assets
299 GitHub stars (299)
+5 in 20 days
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- 1 skill (1 skills found in its SKILL.md files)
- 7 forks (7 forks)
- 4mo ago last update (Last updated 4mo ago)
Install
Skills CLI
npx skills add ybuild-ai/ai-game-art-pipeline-skill
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/ybuild-ai/ai-game-art-pipeline-skillcp -r "ai-game-art-pipeline-skill" ~/.claude/skills/ai-game-art-pipeline-skill
Copies the ai-game-art-pipeline skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add ybuild-ai/ai-game-art-pipeline-skill
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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ai-game-art-pipeline
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references, Veo/Seedance-style video-to-frames, cinematic ultimates, backgrounds, FX, SFX, runtime packaging, and QA. Use when building actual game assets for PixiJS/Canvas/Unity/Godot/SpriteKit/etc., not one-off marke…
SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.