Updated today
by MengTo
Skills
Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents
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- 30 skills (30 skills found in its SKILL.md files)
- 846 forks (846 forks)
- Today last update (Last updated today)
Install
Skills CLI
npx skills add MengTo/Skills
Asks which skills and agents to install. Just one: npx skills add MengTo/Skills --skill 3d-cloth-material — add -g for every project.
Claude Code
git clone https://github.com/MengTo/Skillscp -r "Skills/agent-skills/3d/3d-cloth-material" ~/.claude/skills/
Copies the 3d-cloth-material skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add MengTo/Skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 178 files.
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3d-cloth-material
Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently…
agent-skills/3d/ on GitHub (opens in a new tab)3d-cloth-material/ SKILL.md -
3d-falling-leaves
Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. Use for 3D autumn leaves or drifting foliage in Three.js and similar scenes; use falling-leaves for a 2D canvas overlay.
agent-skills/3d/ on GitHub (opens in a new tab)3d-falling-leaves/ SKILL.md -
3d-four-seasons
Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. Use for seasonal controls, architectural walkthroughs, and outdoor scenes with four-season transitions.
agent-skills/3d/ on GitHub (opens in a new tab)3d-four-seasons/ SKILL.md -
3d-high-poly-models
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.
agent-skills/3d/ on GitHub (opens in a new tab)3d-high-poly-models/ SKILL.md -
3d-high-resolution-textures
Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery. Use for detailed wood, stone, fabric, foliage, and architectural close-ups without excessive download or GPU memory costs.
agent-skills/3d/ on GitHub (opens in a new tab)3d-high-resolution-textures/ SKILL.md -
3d-metal-material
Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed anisotropic, aged with patina and worn edges) lit by a dark HDR studio of real bright window cards prefiltered with PMREM. Use when metal looks like grey plastic, a dull blur, or a black hole; when blades, t…
agent-skills/3d/ on GitHub (opens in a new tab)3d-metal-material/ SKILL.md -
3d-orbit-inspect-demo
Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must…
agent-skills/3d/ on GitHub (opens in a new tab)3d-orbit-inspect-demo/ SKILL.md -
3d-paper-material
Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer thickness, a rolled corner and crease, ink that wicks along the fibres, toasted aged edges, contact shadows and back-lit translucency. Use for a hung sheet, scroll, page, label, shoji pane or card that…
agent-skills/3d/ on GitHub (opens in a new tab)3d-paper-material/ SKILL.md -
3d-retina-resolution
Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality fallbacks. Use for blurry WebGL output, 2x rendering, high-resolution previews, and display-density changes.
agent-skills/3d/ on GitHub (opens in a new tab)3d-retina-resolution/ SKILL.md -
3d-sky-background
Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting. Use for architectural skies, outdoor 3D backgrounds, golden hour, and day-to-night sky transitions.
agent-skills/3d/ on GitHub (opens in a new tab)3d-sky-background/ SKILL.md -
3d-sky-rays
Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes.
agent-skills/3d/ on GitHub (opens in a new tab)3d-sky-rays/ SKILL.md -
3d-ultra-realistic-water
Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and planar reflections, subsurface light through the crests, HDR sun glitter, Jacobian lace foam, a Kelvin wake, hull foam, buoyancy queries and aerial perspective into the sky's horizon haze. Use for seas…
agent-skills/3d/ on GitHub (opens in a new tab)3d-ultra-realistic-water/ SKILL.md -
3d-underwater-god-rays
Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes…
agent-skills/3d/ on GitHub (opens in a new tab)3d-underwater-god-rays/ SKILL.md -
3d-virtual-tour
Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. Use for architectural walkthroughs, real-estate tours, museums, showrooms, and explorable spaces built with Three.js or a similar renderer.
agent-skills/3d/ on GitHub (opens in a new tab)3d-virtual-tour/ SKILL.md -
3d-wood-lighting-scorecard
Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render out of 10 on an anchored rubric with a runnable headless scorecard and iterate until each item reaches the target. Use for oiled timber, kumiko, joinery and workshop scenes; wood that reads flat, plasti…
agent-skills/3d/ on GitHub (opens in a new tab)3d-wood-lighting-scorecard/ SKILL.md -
3d-wood-material
Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer finishes, so the grain follows the form and survives macro close-ups without image textures. Use for wood boards, benches, carved panels, tool handles, joinery, floors, and any request to make 3D wood look r…
agent-skills/3d/ on GitHub (opens in a new tab)3d-wood-material/ SKILL.md -
article-prompts-to-skills
Convert an article, tutorial, or prompt pack into focused reusable AgentSkills, one independent capability per skill, with portable instructions, example prompts, working demos, preview screenshots, validation, gallery updates, and a narrow commit. Use when the user asks to turn an article's prompts, tutorial sections, design patterns, interactions, or workflow ideas into complete skills rather t…
agent-skills/codex/ on GitHub (opens in a new tab)article-prompts-to-skills/ SKILL.md -
audit-reference-originality
Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and pro…
agent-skills/codex/ on GitHub (opens in a new tab)audit-reference-originality/ SKILL.md -
audit-verify-explain-grade-5
Audit work, verify claims with concrete evidence, and explain the result in simple grade-5 language. Use when the user asks to review, audit, check, verify, explain a change, explain a fix, summarize test results, validate whether something works, or translate technical findings into plain language for non-technical readers.
agent-skills/codex/ on GitHub (opens in a new tab)audit-verify-explain-grade-5/ SKILL.md -
browser-video-recording
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow framing, ffprobe/thumbnail verification, and optional native recording compatibility checks. Use when the user asks to record or re-record browser actions, show cursor clicks and zooms, make Dribbbl…
agent-skills/codex/ on GitHub (opens in a new tab)browser-video-recording/ SKILL.md -
build-daily-inspiration-sites
Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites. Use when the user asks to turn the daily inspiration references, a five-item UI prompt pack, or a dated `*-ui-inspiration-capture` article into distinct HTML landing pages while changing the source brands, names, copy, people, numbers, pricing, claims, and imager…
agent-skills/codex/ on GitHub (opens in a new tab)build-daily-inspiration-sites/ SKILL.md -
codex-gpt-image-2-5-flare
Generate or edit artwork with built-in Codex image gen, especially transparent PNG ornaments, game sprites, emblems, and UI graphics. Use when the user requests GPT 2.5 Flare, /codex-gpt-image-2-5-flare, or this built-in transparent-asset workflow. Includes alpha verification, prompt preservation, and optional project integration.
agent-skills/codex/ on GitHub (opens in a new tab)codex-gpt-image-2-5-flare/ SKILL.md -
daily-ui-inspiration-capture
Create a recurring daily UI inspiration capture. Use when the user asks to run, refresh, package, or validate dated UI inspiration bundles, especially for `articles/YYYY-MM-DD-ui-inspiration-capture/` outputs, Framer/Dribbble landing-page inspiration, motion-study screenshots/videos, AI-builder prompts, duplicate checking, or converting a project runbook into repeatable workflow.
agent-skills/codex/ on GitHub (opens in a new tab)daily-ui-inspiration-capture/ SKILL.md -
elevenlabs-tts
Generate ElevenLabs text-to-speech audio from scripts or inline text using local voice profiles. Use when the user asks for ElevenLabs, text-to-speech, TTS, narration, voiceover, speech audio, or voice generation; load voice names, voice ids, emails, owners, and account-specific defaults only from local config outside the skill.
agent-skills/codex/ on GitHub (opens in a new tab)elevenlabs-tts/ SKILL.md -
generate-reference-inspired-brand-worlds
Generate multiple original brand campaign worlds from a supplied visual reference while controlling how close the new work feels without copying protected signature elements. Use when a user provides a brand identity image, poster, editorial campaign, moodboard, or generated concept and asks for inspired alternatives, several distinct brands in one visual family, a closer-to-reference V2, exact w…
agent-skills/codex/ on GitHub (opens in a new tab)generate-reference-inspired-brand-worlds/ SKILL.md -
html-to-interaction-prompts
Convert a supplied HTML page or generated HTML reference into a screenshot-backed article containing multiple reusable interaction prompts. Use when the user provides an HTML file, exported page, generated-page.html, or local/live reference and asks to extract animation/interactions, create prompts, capture screenshots for each prompt, add them to an article, or commit the resulting article/asset…
agent-skills/codex/ on GitHub (opens in a new tab)html-to-interaction-prompts/ SKILL.md -
implement-fog-of-war
Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.
agent-skills/codex/ on GitHub (opens in a new tab)implement-fog-of-war/ SKILL.md -
iterate-until-verified
Apply a prompt-agnostic execution and verification loop to any substantial task while preserving the original request. Use when the user asks to fan out work, use subagents or independent reviewers, loop until done, benchmark against references, apply a harsh critic, compare candidates blind, improve an existing prompt with verification, or continue until explicit quality gates pass.
agent-skills/codex/ on GitHub (opens in a new tab)iterate-until-verified/ SKILL.md -
optimize-web-animations
Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees, skeletons, GSAP/Three/Matter effects, timers, listeners, and observers. Use when the user asks to make animations performant, pause offscreen animations, look for memory leaks, profile pages that slow…
agent-skills/codex/ on GitHub (opens in a new tab)optimize-web-animations/ SKILL.md -
performance-profiling
Guide performance profiling for Apple platform apps with Instruments, Xcode diagnostics, and MetricKit. Use when investigating app hangs, stutters, high CPU, memory leaks, memory growth, OOM crashes, slow launch, battery drain, thermal issues, App Store performance readiness, or when adding os_signpost and measurement hooks.
agent-skills/codex/ on GitHub (opens in a new tab)performance-profiling/ SKILL.md
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.