Updated 2d ago
by NintendaDev
unikit-ai
The AI Development Pipeline for Games: design, code, and the engine editor
20 GitHub stars (20)
+3 in 30 days
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- 30 skills (30 skills found in its SKILL.md files)
- 1 forks (1 forks)
- 2d ago last update (Last updated 2d ago)
Install
Skills CLI
npx skills add NintendaDev/unikit-ai
Asks which skills and agents to install. Just one: npx skills add NintendaDev/unikit-ai --skill unikit-architecture — add -g for every project.
Claude Code
git clone https://github.com/NintendaDev/unikit-aicp -r "unikit-ai/skills/unikit-architecture" ~/.claude/skills/
Copies the unikit-architecture skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add NintendaDev/unikit-ai
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md — showing the first 30 of 37 files.
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unikit-architecture
Generate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the folder layout, dependency rules, and how modules communicate. Name a specific pattern or let it auto-detect. Use when the user wants to define or document the project architecture, e.g. "generate architecture", "describe the architecture", "whic…
skills/unikit-architecture/ on GitHub (opens in a new tab)SKILL.md -
unikit-archive
Archive completed plans. Moves finished folder plans from .unikit/code/plans/<folder>/ to .unikit/code/archive/plans/<folder>/, so plan lookup and the plan lists stop offering them; an unfinished plan moves only when the user picks it, and is marked as unfinished. Lists every plan with its created and last-change dates; plans can be picked by number or by date. Never deletes, renames or commits.…
skills/unikit-archive/ on GitHub (opens in a new tab)SKILL.md -
unikit-commit
Create conventional commit messages for {{engine_name}} projects by analyzing staged changes. Handles engine-specific concerns like companion file pairing, binary assets, and linking the related plan. ALWAYS use this skill when the user asks to commit, save changes, or create a commit. Trigger phrases include "commit", "create commit", "commit this", "save changes", "save my work". Even if the us…
skills/unikit-commit/ on GitHub (opens in a new tab)SKILL.md -
unikit-devcontext
Senior {{engine_name}}/{{engine_code_language}} developer that performs direct, ad-hoc code tasks without a formal plan — and the code-execution engine other unikit skills and agents delegate to. Use it whenever the user asks to do something in code right now, e.g. "add this method to this class", "refactor this function", "write a script that does X", "change this code", "optimize this class". P…
skills/unikit-devcontext/ on GitHub (opens in a new tab)SKILL.md -
unikit-docs
Generate and maintain the project's TECHNICAL documentation from its codebase — scans the project structure, tech stack, and module boundaries, then writes a lean README landing page plus detailed topic pages (architecture, modules, setup, build, APIs), only the docs that are relevant. Use whenever the user wants to create, update, or validate documentation of the CODE or the project itself, e.g.…
skills/unikit-docs/ on GitHub (opens in a new tab)SKILL.md -
unikit-evolve
Learn project rules from accumulated fix patches in .unikit/code/patches/. Analyzes past mistakes, extracts prevention points, classifies each as a coding rule (→ RULES.md) or a per-skill workflow rule (→ skill-context), and proposes them for approval. Use when the user wants to turn past fixes into rules — "evolve", "evolve the rules", "learn from past mistakes", "learn from the fixes", "analyze…
skills/unikit-evolve/ on GitHub (opens in a new tab)SKILL.md -
unikit-explore
Enter explore mode for technical work — a thinking partner for {{engine_name}} code, architecture, and implementation decisions before you write any code. Use it to investigate a technical solution, design the architecture of a feature, choose between frameworks or libraries, compare implementation approaches, analyze how existing code or a system works, or deeply root-cause a complex bug without…
skills/unikit-explore/ on GitHub (opens in a new tab)SKILL.md -
unikit-fix
Fix a specific bug or problem in a {{engine_name}} project. Supports two modes — immediate fix or plan-first. Without arguments executes existing .unikit/code/FIX_PLAN.md. Checks {{engine_name}} compilation, suggests test coverage, and creates self-improvement patches. Use when user says "fix bug", "debug this", "something is broken", "fix the tests", "fix the errors in the tests", "read the erro…
skills/unikit-fix/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-apply
Dispatch an explicit, user-dictated set of edits that spans TWO OR MORE zones of the GDD — the master spec, systems, content types, and flows — in one ordered pass. Writes nothing itself: it resolves each delta to its (target, zone), orders them so a system change lands before the content or flow that depends on it, delegates each to the owning skill (/unikit-gd-spec, /unikit-gd-system, /unikit-g…
skills/unikit-gd-apply/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-brainstorm
Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (mark…
skills/unikit-gd-brainstorm/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-content
Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies conte…
skills/unikit-gd-content/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-docs
Render the GAME-DESIGN document (the GDD) into a human-readable form — read-only Markdown chapters under docs/design/ (index, systems, flows, content, economy, glossary), with facts resolved inline from GD-IDS.yaml and drafts flagged 🚧. Optional --web also renders an HTML site from the unikit-docs template (falls back to Markdown-only if the template is absent). Use to export or publish the desig…
skills/unikit-gd-docs/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-explore
Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part…
skills/unikit-gd-explore/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-flow
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss…
skills/unikit-gd-flow/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-recon
Cold-start brownfield reconnaissance — reconstruct the WHOLE game design from an existing codebase when there is no GDD yet. Optionally accepts a free-text game description, notes, or reference links to guide and enrich the scan. Use when the user wants to build the game design from the code, e.g. "create a GDD from this codebase", "reconstruct the design from our code — it's a roguelike deck-bui…
skills/unikit-gd-recon/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-review
Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problem…
skills/unikit-gd-review/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-spec
Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "…
skills/unikit-gd-spec/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-system
Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "s…
skills/unikit-gd-system/ on GitHub (opens in a new tab)SKILL.md -
unikit-gd-verify
Mechanical consistency check for game design — answers "is the design consistent with itself?" — plus changed-scope impact analysis across all three GDD axes: systems, flows, and content types. Offline and deterministic: greps the facts registry against the documents (numbers, terms, IDs, duplicate & dangling references, roster↔disk, map freshness, Depends 3-way, status/version, AC presence, plac…
skills/unikit-gd-verify/ on GitHub (opens in a new tab)SKILL.md -
unikit-help
Navigator and help guide for the UniKit framework — use when the user is unsure what to do next, where to start, or which unikit skill fits their situation. It diagnoses intent and points to the right skill or pipeline: starting a project, writing code, testing, planning, the spec-driven code workflow, authoring or detailing game design, finding a new mechanic, or deciding what game to build. Tri…
skills/unikit-help/ on GitHub (opens in a new tab)SKILL.md -
unikit-implement
Execute the tasks from an already-created feature plan in .unikit/code/plans/ — read the plan manifest (the PLAN.md file in the plan folder), work through the uncompleted tasks in order, write the code, mark progress, and resume across sessions. Supports selective runs by phase or by task numbers, and continuing from where the last session stopped. Use whenever a plan exists and the user wants to…
skills/unikit-implement/ on GitHub (opens in a new tab)SKILL.md -
unikit-improve
Refine an existing implementation plan with a second iteration. Re-analyzes the codebase for gaps, missing tasks, and wrong dependencies. Use after /unikit-plan or to improve a /unikit-fix plan, or when the user says "improve the plan", "what's wrong with the plan", or "update the plan from research". Optional +check flag validates refinements via a fresh-context subagent.
skills/unikit-improve/ on GitHub (opens in a new tab)SKILL.md -
unikit-mcp-audit
Curate .unikit/MCP-RECHECK-NOTES.md — the project's log of findings about the configured engine MCP server. Four jobs: re-stamp (the server moved, so every entry is suspect), replay (reproduce a `replay: safe` finding inside a disposable sandbox to see whether it still holds), retire (offer to drop what was fixed or went upstream), and upstream (print a ready diff for the packaged INDEX.md). Use…
skills/unikit-mcp-audit/ on GitHub (opens in a new tab)SKILL.md -
unikit-mcp-trap
Record a finding about the configured engine MCP server into .unikit/MCP-RECHECK-NOTES.md — the project's log of what has to be re-checked here. Use right after a call reported success while changing nothing, ate an argument, or validated a broken state, e.g. "write this down", "record this MCP finding", "the server lied — note it", "add a recheck note", "trap this". Takes three forms of input: t…
skills/unikit-mcp-trap/ on GitHub (opens in a new tab)SKILL.md -
unikit-memory
Curate the project's knowledge base and memory in .unikit/memory/ — the indexed reference library of coding standards and framework usage patterns. ALWAYS use this skill whenever the user adds knowledge from a source: a URL, a file, a folder path, a PDF, an article, or a book — any path/link/document is a strong signal for the knowledge base, not a quick rule. Also use it to research or document…
skills/unikit-memory/ on GitHub (opens in a new tab)SKILL.md -
unikit-plan
Create an implementation plan for a feature — a dependency-ordered, actionable task list for the project. Has four modes: fast (a quick single-pass plan), full (a richer plan that can also create a git branch), ultra (a multi-file bundle — a manifest plus one deeply specified file per phase — for execution by a smaller model), and add (extend an existing plan with more tasks). Pick the mode from…
skills/unikit-plan/ on GitHub (opens in a new tab)SKILL.md -
unikit-review
Perform a code review on {{engine_name}} {{engine_code_language}} code. Checks for bugs, security issues, performance problems, and best practices against the project's coding rules, design principles, and framework-specific conventions. Supports four modes — staged changes, a pull request, a commit range, or individual files. Use when the user says "review code", "check my code", "code review",…
skills/unikit-review/ on GitHub (opens in a new tab)SKILL.md -
unikit-roadmap
Create or update a strategic project roadmap with major milestones. Generates .unikit/ROADMAP.md — a high-level checklist of project goals. Use when user says "roadmap", "project plan", "milestones", "what to build next", "strategic goals", or wants to see big-picture progress. Also use when the user asks to check which milestones are done or wants to plan the overall project direction.
skills/unikit-roadmap/ on GitHub (opens in a new tab)SKILL.md -
unikit-rules-registry
Orchestrate the remote rules registry — the shared registry (often connected as a local folder or git repo) that the project's rules are published to and pulled from. Three modes, picked from the user's wording: create scaffolds a new local rules registry ("create a local rules registry", "init a rules registry"); update migrates/promotes local knowledge-base rules from .unikit/memory/ into the r…
skills/unikit-rules-registry/ on GitHub (opens in a new tab)SKILL.md -
unikit-rules
Add a short, project-specific rule, convention, or override to .unikit/RULES.md — the quick-capture inbox for this project's rules (common rules always load; topic files in .unikit/rules/ load when the work matches), automatically loaded by /unikit-implement (later promotable via /unikit-memory migrate-rules). Works only with a rule typed as a prompt — it does NOT read files, folders, URLs, or PD…
skills/unikit-rules/ on GitHub (opens in a new tab)SKILL.md
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.