Updated 1d ago
by enoch3712
spine-hero-skill
Agent skill: animate a 2D game hero from one painting on a Spine-style skeleton, with a scripted gate and an independent defect check. For Claude Code, Codex and Cursor.
38 GitHub stars (38)
+38 in 2 days
| Period | New stars |
|---|---|
| Nov 13 | +20 |
- 1 skill (1 skills found in its SKILL.md files)
- 10 forks (10 forks)
- 1d ago last update (Last updated 1d ago)
Install
Skills CLI
npx skills add enoch3712/spine-hero-skill
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/enoch3712/spine-hero-skillcp -r "spine-hero-skill/skills/spine-hero" ~/.claude/skills/
Copies the spine-hero skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add enoch3712/spine-hero-skill
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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spine-hero
Use when animating a 2D game character from a single painting on a skeletal rig (Spine or similar), such as cutting the painting into parts, authoring an idle, walk, run or combat move as code on the rig, making a reference video for timing, painting hidden parts or swappable gear, gating captured clips with scripted checks, or planning a team of AI models for that work.
skills/spine-hero/ on GitHub (opens in a new tab)SKILL.md
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.