Updated 4d ago
by instruktlabs
kiln
Build and revise procedural 3D assets with your coding agent. Local MCP server, CLI and TypeScript engine with rendered review, editable source and GLB export.
314 GitHub stars (314)
+78 in 30 days
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- 7 skills (7 skills found in its SKILL.md files)
- 35 forks (35 forks)
- 4d ago last update (Last updated 4d ago)
Install
Skills CLI
npx skills add instruktlabs/kiln
Asks which skills and agents to install. Just one: npx skills add instruktlabs/kiln --skill kiln-author-asset — add -g for every project.
Claude Code
git clone https://github.com/instruktlabs/kilncp -r "kiln/skills/kiln-author-asset" ~/.claude/skills/
Copies the kiln-author-asset skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add instruktlabs/kiln
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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kiln-author-asset
Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB.
skills/kiln-author-asset/ on GitHub (opens in a new tab)SKILL.md -
kiln-batch-dispatch
Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces. Use for repeatable trials, source-reference workflow checks, and distinguishing provider, tool, and asset-quality failures.
skills/kiln-batch-dispatch/ on GitHub (opens in a new tab)SKILL.md -
kiln-compose-scene
Compose existing assets into an exported scene or interactive proving environment. Use Kiln welding to fit assets into a game's own geometry batches, materials, collision and interaction systems.
skills/kiln-compose-scene/ on GitHub (opens in a new tab)SKILL.md -
kiln-qa-asset
Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project. Use for delivery review, loading, materials, animation, collision, or runtime defects.
skills/kiln-qa-asset/ on GitHub (opens in a new tab)SKILL.md -
kiln-refine-asset
Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback. Use for repairs, variants, or proportion changes.
skills/kiln-refine-asset/ on GitHub (opens in a new tab)SKILL.md -
kiln-setup-workspace
Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent. Use before authoring when the project has no working kiln_workspace server or needs another agent integration; engine development stays in the engine checkout.
skills/kiln-setup-workspace/ on GitHub (opens in a new tab)SKILL.md -
kiln-hosted
Create, inspect, revise and deliver editable 3D assets through Kiln's connected hosted service, or reopen assets saved in that account. Use for hosted Kiln work; keep an existing local Kiln workspace on its local workflow unless the user chooses hosted storage.
plugins/kiln-hosted/ on GitHub (opens in a new tab)skills/ kiln-hosted/ SKILL.md
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.