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Updated 2w ago

by jackli12

codex-game-studio

Codex 游戏工作室,一套可复用、原生适配 Codex 的游戏开发 skills 包

Works with
  • Codex
View on GitHub (opens in a new tab)

21 GitHub stars (21)

+1 in 25 days

Stars gained per day · daily snapshots since Oct 12
Stars gained per day, Oct 12 to Nov 6: +1 in total; the busiest day was Nov 6 with +1 stars.Oct 13: 0 starsOct 14: 0 starsOct 15: 0 starsOct 16: 0 starsOct 17: 0 starsOct 18: 0 starsOct 19: 0 starsOct 20: 0 starsOct 21: 0 starsOct 22: 0 starsOct 23: 0 starsOct 24: 0 starsOct 25: 0 starsOct 26: 0 starsOct 27: 0 starsOct 28: 0 starsOct 29: 0 starsOct 30: 0 starsOct 31: 0 starsNov 1: 0 starsNov 2: 0 starsNov 3: 0 starsNov 4: 0 starsNov 5: 0 starsNov 6: +1 stars
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Nov 6+1
  • 20 skills (20 skills found in its SKILL.md files)
  • 9 forks (9 forks)
  • 2w ago last update (Last updated 2w ago)

Install

Skills CLI

npx skills add jackli12/codex-game-studio

Asks which skills and agents to install. Just one: npx skills add jackli12/codex-game-studio --skill audio-designer — add -g for every project.

Claude Code

git clone https://github.com/jackli12/codex-game-studiocp -r "codex-game-studio/audio-designer" ~/.claude/skills/

Copies the audio-designer skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add jackli12/codex-game-studio

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • audio-designer

    Use when the user needs sound direction, SFX planning, BGM planning, or audio briefs for a game feature or project. 当用户需要声音方向、音效规划、BGM 规划或音频需求单时使用。

    audio-designer/SKILL.md on GitHub (opens in a new tab)
  • creative-director

    Use when the user needs theme, tone, style, worldbuilding, or creative packaging for a game concept. 当用户需要题材、语气、风格、世界观或创意包装方向时使用。

    creative-director/SKILL.md on GitHub (opens in a new tab)
  • define-game-concept

    Use when the user needs to clarify audience, gameplay hook, fantasy, and player experience goals for a game concept. 当用户需要明确目标用户、玩法钩子、幻想感和体验目标时使用。

    define-game-concept/SKILL.md on GitHub (opens in a new tab)
  • design-ui-flow

    Use when the user needs to move menus, HUD, onboarding, or other screen flows into wireframes, interaction structure, and asset briefs. 当用户需要把菜单、HUD、新手引导或其他页面流转推进到原型、交互结构和资源需求单时使用。

    design-ui-flow/SKILL.md on GitHub (opens in a new tab)
  • game-designer

    Use when the user needs gameplay rules, systems, progression, onboarding, or high-level level design for a game project. 当用户需要设计玩法规则、系统、成长结构、新手引导或高层级关卡思路时使用。

    game-designer/SKILL.md on GitHub (opens in a new tab)
  • game-director

    Use when the user needs gameplay direction, experience goals, product tradeoffs, or a decision on which game concept should lead. 当用户需要明确玩法方向、体验目标、产品取舍或决定哪个概念应当主导时使用。

    game-director/SKILL.md on GitHub (opens in a new tab)
  • gameplay-programmer

    Use when the user needs gameplay features, interactions, or game systems translated into implementation steps or code structure. 当用户需要把玩法功能、交互或游戏系统转成实现步骤或代码结构时使用。

    gameplay-programmer/SKILL.md on GitHub (opens in a new tab)
  • implement-feature

    Use when the user needs to move a gameplay or system feature from design intent into implementation planning with role handoffs. 当用户需要把一个玩法或系统功能从设计意图推进到实现规划,并明确角色交接时使用。

    implement-feature/SKILL.md on GitHub (opens in a new tab)
  • plan-production

    Use when the user needs to translate game design into milestones, priority order, delivery phases, and scope boundaries. 当用户需要把游戏设计转成里程碑、优先级、交付阶段和范围边界时使用。

    plan-production/SKILL.md on GitHub (opens in a new tab)
  • prepare-release

    Use when the user needs release readiness review, packaging validation, release notes, or a final delivery checklist for a game build. 当用户需要发布就绪评审、打包校验、版本说明或最终交付检查清单时使用。

    prepare-release/SKILL.md on GitHub (opens in a new tab)
  • producer

    Use when the user needs scope control, milestone planning, prioritization, or delivery sequencing for a game project. 当用户需要控制范围、拆里程碑、排优先级或安排交付顺序时使用。

    producer/SKILL.md on GitHub (opens in a new tab)
  • qa-lead

    Use when the user needs test strategy, acceptance criteria, smoke testing, regression planning, or release-blocking quality checks. 当用户需要测试策略、验收标准、冒烟测试、回归计划或发布阻塞检查时使用。

    qa-lead/SKILL.md on GitHub (opens in a new tab)
  • release-manager

    Use when the user needs release readiness checks, packaging review, release notes, or final delivery validation for a game build. 当用户需要发布准备检查、打包审核、版本说明或最终交付验证时使用。

    release-manager/SKILL.md on GitHub (opens in a new tab)
  • run-qa-pass

    Use when the user needs a smoke pass, regression pass, acceptance review, or defect triage for a game feature or build. 当用户需要对游戏功能或构建进行冒烟测试、回归测试、验收评审或缺陷分级时使用。

    run-qa-pass/SKILL.md on GitHub (opens in a new tab)
  • start-game-project

    Use when the user has a raw game idea and needs to turn it into a project brief, initial direction, and next-step game studio routing. 当用户有一个原始游戏想法,需要把它变成项目 brief、初始方向和下一步分流时使用。

    start-game-project/SKILL.md on GitHub (opens in a new tab)
  • studio-orchestrator

    Use when the user needs overall game-project routing, stage awareness, role delegation, or help deciding which game studio skill should lead next. 当用户需要整体分流、判断当前阶段、分配角色,或不知道下一步该由哪个游戏工作室 skill 接手时使用。

    studio-orchestrator/SKILL.md on GitHub (opens in a new tab)
  • tech-director

    Use when the user needs architecture guidance, implementation boundaries, performance review, or technical risk assessment for a game feature or project. 当用户需要技术架构建议、实现边界、性能评审或技术风险判断时使用。

    tech-director/SKILL.md on GitHub (opens in a new tab)
  • ui-ux-designer

    Use when the user needs UI wireframes, information architecture, screen flows, onboarding flows, or interface behavior design. 当用户需要界面原型、信息架构、页面流、新手引导流程或交互行为设计时使用。

    ui-ux-designer/SKILL.md on GitHub (opens in a new tab)
  • visual-artist

    Use when the user needs visual asset planning, style direction, art briefs, or UI asset breakdowns for a game project. 当用户需要视觉资产规划、风格方向、美术需求单或 UI 资产拆解时使用。

    visual-artist/SKILL.md on GitHub (opens in a new tab)
  • write-gdd

    Use when the user needs to create or refine a structured game design document from concept, gameplay notes, or production requirements. 当用户需要根据概念、玩法笔记或生产需求创建或整理结构化 GDD 时使用。

    write-gdd/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.