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Updated today

by paraldaMeta

mirage-engine

A code-only world engine for AI agents: build whole towns and landscapes in three.js as code (pre-alpha)

  • New — Created in the last 30 days
  • Active — Updated in the last 14 days
Works with
  • Claude
View on GitHub (opens in a new tab)

20 GitHub stars (20)

+20 in 19 days

Stars gained per day · daily snapshots since Oct 26
Stars gained per day, Oct 26 to Nov 13: +10 in total; the busiest day was Nov 12 with +3 stars.Oct 27: +1 starsOct 28: +1 starsOct 29: 0 starsOct 30: +1 starsOct 31: +1 starsNov 1: 0 starsNov 2: 0 starsNov 3: 0 starsNov 4: 0 starsNov 5: 0 starsNov 6: +2 starsNov 7: 0 starsNov 8: 0 starsNov 9: 0 starsNov 10: 0 starsNov 11: +1 starsNov 12: +3 starsNov 13: 0 stars
Stars gained between daily snapshots
PeriodNew stars
Oct 27+1
Oct 28+1
Oct 290
Oct 30+1
Oct 31+1
Nov 10
Nov 20
Nov 30
Nov 40
Nov 50
Nov 6+2
Nov 70
Nov 80
Nov 90
Nov 100
Nov 11+1
Nov 12+3
Nov 130
  • 7 skills (7 skills found in its SKILL.md files)
  • 3 forks (3 forks)
  • Today last update (Last updated today)

Install

Skills CLI

npx skills add paraldaMeta/mirage-engine

Asks which skills and agents to install. Just one: npx skills add paraldaMeta/mirage-engine --skill mirage-brief-to-plan — add -g for every project.

Claude Code

git clone https://github.com/paraldaMeta/mirage-enginecp -r "mirage-engine/agent/mirage-brief-to-plan" ~/.claude/skills/

Copies the mirage-brief-to-plan skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add paraldaMeta/mirage-engine

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • mirage-brief-to-plan

    Turn a one-paragraph idea into a Mirage world's direction before any building ("先定方向再建设") - a brief (idea, mood, references, scale, target), a site plan plan.js (bounds, regions, footprints, paths, points, viewpoints, spawn, place, sun and time), a module list with build order, a brief per module, and the project scaffold. Use when starting a new Mirage world, when the user says "I want a scene o…

    agent/mirage-brief-to-plan/SKILL.md on GitHub (opens in a new tab)
  • mirage-game

    Make a Mirage world playable as a small game with @mirage/game - interactables (pick up, use, open, light), inventory, flags, events, hinged doors and pushable props (Rapier physics, lazy WASM), a character controller, keyboard / mouse / gamepad / touch input, procedural 3D sound, save / load and an accessible HTML overlay (objective, prompt, toasts, menu). Use when the user wants something to do…

    agent/mirage-game/SKILL.md on GitHub (opens in a new tab)
  • mirage-module

    Write or fix one Mirage world module (modules/<name>.js) that follows the world protocol - positions only from the site plan, seeded randomness, anchors offered and consumed, NOTES.md requests, walk-grid collision and collider proxies, materials through patch() hooks or the texture layer, triangle and draw-call budgets, and a self-test. Use when asked to "build the pier / walls / terrain / trees…

    agent/mirage-module/SKILL.md on GitHub (opens in a new tab)
  • mirage-parallel-build

    Lead several agents building one Mirage world at the same time, one module each - the coordination contract (site plan as single source of truth, file ownership, anchors, append-only NOTES.md requests, merge order, conflict rules), how to launch workers in Claude Code (background sub-agents), Codex or Cursor, and how to integrate and verify. Use when a Mirage world has three or more modules to wr…

    agent/mirage-parallel-build/SKILL.md on GitHub (opens in a new tab)
  • mirage-playtest

    The agent self-test loop for a Mirage world - build, run it in the real Chrome, drive it with a scripted JSON scenario (walk routes, keys, interactions), collect screenshots, a contact sheet and metrics (positions, collision, console errors, flicker along a path, frame time), read the pass/fail report, fix, rerun. Use after any change to a Mirage world, before saying a world or module is done, an…

    agent/mirage-playtest/SKILL.md on GitHub (opens in a new tab)
  • mirage-router

    Entry point for building 3D web worlds with the Mirage engine (code-only three.js worlds for AI agents). Use when the user says "Mirage", "build a world / scene / town / level in code", "site plan", "world module", "walkable 3D scene", or when the project has @mirage/* dependencies or a plan.js with regions/footprints/viewpoints. Detects the project state and routes to mirage-brief-to-plan, mirag…

    agent/mirage-router/SKILL.md on GitHub (opens in a new tab)
  • mirage-ship

    Package and prepare a Mirage world for release - one standalone HTML file that opens from disk, size budgets, a static deploy folder for any host, a playtest of the shipped file, and the credits / licence checklist. Never uploads or publishes; the user does that after an explicit OK. Use when the user says "ship it", "package", "single file", "make a build", "deploy", "put it online", "share a li…

    agent/mirage-ship/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.