Updated 5mo ago
by ProfRino
Blender-MCP-Assembly-Skill
Blender Assembly is a geometry-building skill for creating reliable 3D models in Blender via MCP. It helps prevent common modelling errors by planning object connections, using correct primitive scaling, avoiding faulty cylinder rotations, verifying overlaps, and auditing final transforms.
82 GitHub stars (82)
- 1 skill (1 skills found in its SKILL.md files)
- 8 forks (8 forks)
- 5mo ago last update (Last updated 5mo ago)
Install
Skills CLI
npx skills add ProfRino/Blender-MCP-Assembly-Skill
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/ProfRino/Blender-MCP-Assembly-Skillcp -r "Blender-MCP-Assembly-Skill" ~/.claude/skills/Blender-MCP-Assembly-Skill
Copies the blender-assembly skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add ProfRino/Blender-MCP-Assembly-Skill
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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blender-assembly
Use this skill whenever building, assembling, or creating any 3D model in Blender via MCP tools (mcp__blender__execute_blender_code). Covers all object types: furniture, vehicles, architecture, characters, props, mechanical parts, scenes. Trigger any time Blender Python code will create geometry with primitives, bmesh, or modifiers. Even simple objects benefit from correct primitive math and veri…
SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.