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Updated 5mo ago

by ProfRino

Blender-MCP-Assembly-Skill

Blender Assembly is a geometry-building skill for creating reliable 3D models in Blender via MCP. It helps prevent common modelling errors by planning object connections, using correct primitive scaling, avoiding faulty cylinder rotations, verifying overlaps, and auditing final transforms.

82 GitHub stars (82)

  • 1 skill (1 skills found in its SKILL.md files)
  • 8 forks (8 forks)
  • 5mo ago last update (Last updated 5mo ago)

Install

Skills CLI

npx skills add ProfRino/Blender-MCP-Assembly-Skill

Asks which agents to install it for. Add -g to install it for every project.

Claude Code

git clone https://github.com/ProfRino/Blender-MCP-Assembly-Skillcp -r "Blender-MCP-Assembly-Skill" ~/.claude/skills/Blender-MCP-Assembly-Skill

Copies the blender-assembly skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).

Plugin

/plugin marketplace add ProfRino/Blender-MCP-Assembly-Skill

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • blender-assembly

    Use this skill whenever building, assembling, or creating any 3D model in Blender via MCP tools (mcp__blender__execute_blender_code). Covers all object types: furniture, vehicles, architecture, characters, props, mechanical parts, scenes. Trigger any time Blender Python code will create geometry with primitives, bmesh, or modifiers. Even simple objects benefit from correct primitive math and veri…

    SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.