Updated 2d ago
by diip3sh
feel
Interactions built on physics. Describe a feel, get a component driven by mass, stiffness and damping, plus a test rig. No durations, no easing curves.
39 GitHub stars (39)
+39 in 3 days
| Period | New stars |
|---|---|
| Oct 16 | +13 |
- 1 skill (1 skills found in its SKILL.md files)
- 1 forks (1 forks)
- 2d ago last update (Last updated 2d ago)
Install
Skills CLI
npx skills add diip3sh/feel
Asks which agents to install it for. Add -g to install it for every project.
Claude Code
git clone https://github.com/diip3sh/feelcp -r "feel" ~/.claude/skills/feel
Copies the feel skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project).
Plugin
/plugin marketplace add diip3sh/feel
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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feel
Build UI interactions whose motion comes from a physical model instead of durations and easing curves. Turn a feel described in words ("a toggle that feels heavy", "a drawer with a magnetic snap", "a card you throw into a corner", "a knob with heavy detents", "a sticky slider") into a production component driven by mass, stiffness, damping and force fields (magnets, friction, walls), on a line, i…
SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.