Updated 3mo ago
by iart-ai
webgl-animation-skills
3D motion / WebGL skills for Claude Code — Three.js, GLSL shaders, particle systems, GPU render troubleshooting, and AI video direction, off the core 2D/Lottie path.
23 GitHub stars (23)
+8 in 16 days
| Period | New stars |
|---|---|
| Oct 1 | 0 |
| Oct 2 | 0 |
| Oct 3 | +3 |
| Oct 4 | 0 |
| Oct 5 | 0 |
| Oct 6 | +1 |
| Oct 7 | 0 |
| Oct 8 | 0 |
| Oct 9 | 0 |
| Oct 10 | +1 |
| Oct 11 | 0 |
| Oct 12 | 0 |
| Oct 13 | +1 |
| Oct 14 | 0 |
| Oct 15 | 0 |
| Oct 16 | +2 |
- 3 skills (3 skills found in its SKILL.md files)
- 3 forks (3 forks)
- 3mo ago last update (Last updated 3mo ago)
Install
Skills CLI
npx skills add iart-ai/webgl-animation-skills
Asks which skills and agents to install. Just one: npx skills add iart-ai/webgl-animation-skills --skill particle-system — add -g for every project.
Claude Code
git clone https://github.com/iart-ai/webgl-animation-skillscp -r "webgl-animation-skills/skills/particle-system" ~/.claude/skills/
Copies the particle-system skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.
Plugin
/plugin marketplace add iart-ai/webgl-animation-skills
Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.
Skills can run code on your machine — read the SKILL.md first.
What it does
In the author's own words, from each skill's SKILL.md.
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particle-system
This skill should be used when the user asks to "build a particle system", "make confetti/snow/smoke/sparks", "create a connected-dot/constellation network background", "add a flow-field or curl-noise particle effect", "render thousands of GPU particles with Three.js Points", or "animate emitters with forces". Covers per-particle integration, forces, flow fields, burst/continuous emission, spatia…
skills/particle-system/SKILL.md on GitHub (opens in a new tab) -
shader-glsl
This skill should be used when the user asks to "write a fragment shader", "make a GLSL gradient/noise/plasma background", "create an image transition (dissolve, displacement, glitch)", "add distortion or chromatic aberration", "build an SDF shape shader", "wire up a Three.js ShaderMaterial with uniforms", or "do GPU post-processing". Covers GLSL fragment shaders, noise/fbm, SDFs, domain warping,…
skills/shader-glsl/SKILL.md on GitHub (opens in a new tab) -
threejs-animation
This skill should be used when the user asks to "build a 3D hero section or WebGL background", "animate a Three.js scene", "play or crossfade GLTF animation clips", "move/lerp the camera or link it to scroll", "render thousands of objects with InstancedMesh", "set up React Three Fiber (R3F) motion", "add bloom/DOF post-processing", or "keep a Three.js/R3F animation smooth and leak-free (dispose g…
skills/threejs-animation/SKILL.md on GitHub (opens in a new tab)
No skill matches that filter.
Review before you install
A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.