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Updated 3mo ago

by iart-ai

webgl-animation-skills

3D motion / WebGL skills for Claude Code — Three.js, GLSL shaders, particle systems, GPU render troubleshooting, and AI video direction, off the core 2D/Lottie path.

Works with
  • Claude

23 GitHub stars (23)

+8 in 16 days

Stars gained per day · daily snapshots since Sep 30
Stars gained per day, Sep 30 to Oct 16: +8 in total; the busiest day was Oct 3 with +3 stars.Oct 1: 0 starsOct 2: 0 starsOct 3: +3 starsOct 4: 0 starsOct 5: 0 starsOct 6: +1 starsOct 7: 0 starsOct 8: 0 starsOct 9: 0 starsOct 10: +1 starsOct 11: 0 starsOct 12: 0 starsOct 13: +1 starsOct 14: 0 starsOct 15: 0 starsOct 16: +2 stars
Stars gained between daily snapshots
PeriodNew stars
Oct 10
Oct 20
Oct 3+3
Oct 40
Oct 50
Oct 6+1
Oct 70
Oct 80
Oct 90
Oct 10+1
Oct 110
Oct 120
Oct 13+1
Oct 140
Oct 150
Oct 16+2
  • 3 skills (3 skills found in its SKILL.md files)
  • 3 forks (3 forks)
  • 3mo ago last update (Last updated 3mo ago)

Install

Skills CLI

npx skills add iart-ai/webgl-animation-skills

Asks which skills and agents to install. Just one: npx skills add iart-ai/webgl-animation-skills --skill particle-system — add -g for every project.

Claude Code

git clone https://github.com/iart-ai/webgl-animation-skillscp -r "webgl-animation-skills/skills/particle-system" ~/.claude/skills/

Copies the particle-system skill into ~/.claude/skills/ for every project (use .claude/skills/ for one project). Repeat for the other skills listed below.

Plugin

/plugin marketplace add iart-ai/webgl-animation-skills

Run inside Claude Code if the repository ships a plugin marketplace, then pick plugins from /plugin.

Skills can run code on your machine — read the SKILL.md first.

What it does

In the author's own words, from each skill's SKILL.md.

  • particle-system

    This skill should be used when the user asks to "build a particle system", "make confetti/snow/smoke/sparks", "create a connected-dot/constellation network background", "add a flow-field or curl-noise particle effect", "render thousands of GPU particles with Three.js Points", or "animate emitters with forces". Covers per-particle integration, forces, flow fields, burst/continuous emission, spatia…

    skills/particle-system/SKILL.md on GitHub (opens in a new tab)
  • shader-glsl

    This skill should be used when the user asks to "write a fragment shader", "make a GLSL gradient/noise/plasma background", "create an image transition (dissolve, displacement, glitch)", "add distortion or chromatic aberration", "build an SDF shape shader", "wire up a Three.js ShaderMaterial with uniforms", or "do GPU post-processing". Covers GLSL fragment shaders, noise/fbm, SDFs, domain warping,…

    skills/shader-glsl/SKILL.md on GitHub (opens in a new tab)
  • threejs-animation

    This skill should be used when the user asks to "build a 3D hero section or WebGL background", "animate a Three.js scene", "play or crossfade GLTF animation clips", "move/lerp the camera or link it to scroll", "render thousands of objects with InstancedMesh", "set up React Three Fiber (R3F) motion", "add bloom/DOF post-processing", or "keep a Three.js/R3F animation smooth and leak-free (dispose g…

    skills/threejs-animation/SKILL.md on GitHub (opens in a new tab)

Review before you install

A skill is a set of instructions and scripts your agent will follow, and it can run code on your machine. Read the SKILL.md and any scripts first — this listing is not a security review.